Initial Commit

This commit is contained in:
2023-04-23 19:38:46 +02:00
commit 0d1aada30a
37 changed files with 1095 additions and 0 deletions

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app/.gitignore vendored Normal file
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/build

62
app/build.gradle Normal file
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plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
android {
compileSdk 32
defaultConfig {
applicationId "de.luh.hci.mi.vibrationpattern"
minSdk 27
targetSdk 32
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary true
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
buildFeatures {
compose true
}
composeOptions {
kotlinCompilerExtensionVersion compose_version
}
packagingOptions {
resources {
excludes += '/META-INF/{AL2.0,LGPL2.1}'
}
}
}
dependencies {
implementation 'androidx.core:core-ktx:1.7.0'
implementation "androidx.compose.ui:ui:$compose_version"
implementation "androidx.compose.material:material:$compose_version"
implementation "androidx.compose.ui:ui-tooling-preview:$compose_version"
implementation 'androidx.lifecycle:lifecycle-runtime-ktx:2.3.1'
implementation 'androidx.activity:activity-compose:1.3.1'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.5'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.5.1'
androidTestImplementation "androidx.compose.ui:ui-test-junit4:$compose_version"
debugImplementation "androidx.compose.ui:ui-tooling:$compose_version"
debugImplementation "androidx.compose.ui:ui-test-manifest:$compose_version"
}

21
app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package de.luh.hci.mi.vibrationpattern
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("de.luh.hci.mi.vibrationpattern", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="de.luh.hci.mi.vibrationpattern">
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.VibrationPattern"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.VibrationPattern">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package de.luh.hci.mi.vibrationpattern
import android.os.Bundle
import android.os.VibrationEffect
import android.os.Vibrator
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.material.Button
import androidx.compose.material.ButtonDefaults
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.luminance
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import de.luh.hci.mi.vibrationpattern.ui.theme.VibrationPatternTheme
class MainActivity : ComponentActivity() {
private lateinit var vibrator: Vibrator
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
vibrator = getSystemService(Vibrator::class.java)
setContent {
View()
}
}
@Preview(showBackground = true)
@Composable
fun View() {
var isVibrating by remember { mutableStateOf(false)}
VibrationPatternTheme {
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background,
) {
Column(
modifier = Modifier.fillMaxSize(),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(text = "Select vibration pattern")
if (vibrator.hasVibrator()){
Text(text = "✅ Supports vibration")
} else {
Text(text = "❌ Vibration not supported")
}
if (vibrator.hasAmplitudeControl()){
Text(text = "✅ Supports amplitude control")
} else {
Text(text = "❌ Amplitude control not supported")
}
Button(
onClick = { vibrator.vibrate(HEART); isVibrating = true },
) {
Text("Heartbeat")
}
Button(
onClick = { vibrator.vibrate(SOS); isVibrating = true },
) {
Text("SOS")
}
Button(
onClick = { vibrator.vibrate(WALTZ); isVibrating = true },
) {
Text("Waltz")
}
Spacer(modifier = Modifier.height(50.dp))
Button(
enabled = isVibrating,
onClick = { vibrator.cancel(); isVibrating = false },
colors = ButtonDefaults.buttonColors(backgroundColor = Color.Red, contentColor = Color.White)
) {
Text("Stop")
}
}
}
}
}
companion object {
private val HEART = VibrationEffect.createWaveform(
longArrayOf(
0, 65, 297, 44, 552 // wait 0ms, vibrate 65 ms, pause 297 ms, vibrate 44 ms, pause 552 ms
), 1
)
private val SOS = VibrationEffect.createWaveform(
longArrayOf(
0, 100, 100, 100, 100, 100, 100,
300, 100, 300, 100, 300, 100,
100, 100, 100, 100, 100, 100,
0, 1000
), 1
)
private val WALTZ = VibrationEffect.createWaveform(
longArrayOf(
0, 100, 200, 70, 230, 70, 230
), 1
)
private val vibes = arrayOf(HEART, SOS, WALTZ)
}
}

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package de.luh.hci.mi.vibrationpattern.ui.theme
import androidx.compose.ui.graphics.Color
val Purple200 = Color(0xFFBB86FC)
val Purple500 = Color(0xFF6200EE)
val Purple700 = Color(0xFF3700B3)
val Teal200 = Color(0xFF03DAC5)

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package de.luh.hci.mi.vibrationpattern.ui.theme
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.Shapes
import androidx.compose.ui.unit.dp
val Shapes = Shapes(
small = RoundedCornerShape(4.dp),
medium = RoundedCornerShape(4.dp),
large = RoundedCornerShape(0.dp)
)

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package de.luh.hci.mi.vibrationpattern.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material.MaterialTheme
import androidx.compose.material.darkColors
import androidx.compose.material.lightColors
import androidx.compose.runtime.Composable
private val DarkColorPalette = darkColors(
primary = Purple200,
primaryVariant = Purple700,
secondary = Teal200
)
private val LightColorPalette = lightColors(
primary = Purple500,
primaryVariant = Purple700,
secondary = Teal200
/* Other default colors to override
background = Color.White,
surface = Color.White,
onPrimary = Color.White,
onSecondary = Color.Black,
onBackground = Color.Black,
onSurface = Color.Black,
*/
)
@Composable
fun VibrationPatternTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
content: @Composable () -> Unit
) {
val colors = if (darkTheme) {
DarkColorPalette
} else {
LightColorPalette
}
MaterialTheme(
colors = colors,
typography = Typography,
shapes = Shapes,
content = content
)
}

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package de.luh.hci.mi.vibrationpattern.ui.theme
import androidx.compose.material.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
body1 = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp
)
/* Other default text styles to override
button = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.W500,
fontSize = 14.sp
),
caption = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 12.sp
)
*/
)

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xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
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<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
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android:fillColor="#FFFFFF"
android:fillType="nonZero"
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android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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<resources>
<string name="app_name">VibrationPattern</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.VibrationPattern" parent="android:Theme.Material.Light.NoActionBar">
<item name="android:statusBarColor">@color/purple_700</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older that API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

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package de.luh.hci.mi.vibrationpattern
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}