Initial commit
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160
.gitignore
vendored
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160
.gitignore
vendored
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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10
exceptions.py
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10
exceptions.py
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class WordleGameOver(Exception):
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...
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class WordleInvalidGuess(Exception):
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...
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class WordleUnknownWord(Exception):
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...
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12
util.py
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12
util.py
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from wordle import CORRECT, IN_WORD, NOT_IN_WORD
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def green(string):
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return f"\033[42;30m{string}\033[0m"
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def yellow(string):
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return f"\033[43;30m{string}\033[0m"
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def grey(string):
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return f"\033[100;30m{string}\033[0m"
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empty_guess = (" ", [NOT_IN_WORD for i in range(5)])
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75
wordle-cli.py
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75
wordle-cli.py
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from exceptions import WordleInvalidGuess, WordleUnknownWord
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from wordle import Wordle
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from wordle import CORRECT, IN_WORD, NOT_IN_WORD
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from util import green, yellow, grey, empty_guess
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def print_guess(guess, result):
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string = ""
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guess = guess.upper()
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for c, r in zip(guess, result):
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if r == CORRECT:
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string += green(f" {c} ") + " "
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elif r == IN_WORD:
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string += yellow(f" {c} ") + " "
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elif r == NOT_IN_WORD:
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string += grey(f" {c} ") + " "
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print(string, end="")
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def print_character_state(game, characters):
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string = ""
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states = game.get_characters()
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for c in characters:
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if states[c] == CORRECT:
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string += green(f" {c} ") + " "
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elif states[c] == IN_WORD:
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string += yellow(f" {c} ") + " "
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elif states[c] == NOT_IN_WORD:
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string += grey(f" {c} ") + " "
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elif states[c] == None:
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string += f" {c} "
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print(string, end="")
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def print_state(game):
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guesses = game.guesses + [empty_guess for j in range(game.max_guesses - len(game.guesses)) ]
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# keyboard layout
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keyboard = ("qwertzuiop", "asdfghjkl", "yxcvbnm")
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# guesses
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for index, g in enumerate(guesses):
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guess, result = g
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print_guess(guess, result)
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# print keyboard
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print(" ", end="")
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if index < 3:
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print_character_state(game, keyboard[index])
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print()
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if __name__ == "__main__":
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game = Wordle()
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print("Game has started:")
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while not game.has_ended():
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print_state(game)
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while True:
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guess = input("Please enter your guess: ")
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try:
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result = game.guess(guess)
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break
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except WordleInvalidGuess:
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print("Invalid guess.", end=" ")
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except WordleUnknownWord:
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print("Unknown word.", end=" ")
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print_state(game)
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if game.has_won():
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print("You win!")
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else:
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print(f"You lost. The word was {game._word.upper()} ...")
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73
wordle.py
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73
wordle.py
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import random
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from exceptions import WordleGameOver, WordleInvalidGuess, WordleUnknownWord
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CORRECT = 0
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IN_WORD = 1
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NOT_IN_WORD = 2
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with open("words.txt", "r") as words_file:
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words = words_file.readline().strip().split(",")
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guesses = words_file.readline().strip().split(",")
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class Wordle:
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def __init__(self, max_guesses = 6):
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self.max_guesses = max_guesses
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self.guesses = []
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self._word = random.choice(words).lower()
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self._ended = False
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self._won = False
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def has_ended(self):
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return self._ended
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def has_won(self):
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return self._won
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def get_characters(self):
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characters = { c : None for c in "abcdefghijklmnopqrstuvwxyz"}
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for guess, result in self.guesses:
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for c, r in zip(guess, result):
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characters[c] = r
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return characters
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def guess(self, word):
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# Check if guess is valid
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if len(word) != 5:
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raise WordleInvalidGuess("Guess must have length 5")
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word = word.lower()
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if word not in words and word not in guesses:
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raise WordleUnknownWord(f"Unknown word '{word}'")
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if self.has_ended():
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raise WordleGameOver("Game is already over.")
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result = []
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correct = True
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for index, c in enumerate(word):
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if c not in self._word:
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result.append(NOT_IN_WORD)
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correct = False
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elif word[index] == self._word[index]:
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result.append(CORRECT)
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correct = correct and True
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else:
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result.append(IN_WORD)
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correct = False
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self.guesses.append((word, result))
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if correct or len(self.guesses) == self.max_guesses:
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self._ended = True
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self._won = correct
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return result
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def reset(self):
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self.guesses = []
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self._ended = False
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self._won = False
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def reroll(self):
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self._word = random.choice(words)
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self.reset()
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